Hoping to do everything
Practised on our own client for wow gold classic several weeks until it went live, developing strategies and getting familiar with the trash and experiences," Minmaxed explained. "I think most of the guild could have liked C'Thun to be more difficult, but when speaking about the whole'mathematically impossible' C'Thun I don't necessarily think it was about maths because it had been about the encounter being bugged with tentacles spawning inside of walls and shining your stunt while being from line of sight"
Those germs look like the principal barrier in the way of Blizzard putting C'Thun into WoW Classic in his first form. But here's my pitch: Leave Celtics in.
Yup, it'll be frustrating if your lead dps gets hitched unfairly, but this is Classic. The game's an unbalanced relic, and also the folks knee deep in the gorgeous mess are thirsting for a fall of that old frustration. I refuse to believe a neighborhood that enjoys grinding honour and farming Scarlet Monastery will be put off with two or three bug-induced raid wipes.
For yet another perspective on C'Thun I wanted to talk to a regular raiding guild, one which came to AQ40 ready but to a much lesser extent than those I spoke to. Merrilia is a officer in Dopamin. Even this guild, the sort of guild you might find on any server filled with regular players, would be happy to try a pre-nerf C'Thun jog, albeit with some of those pesky bugs eliminated. "Pre-nerf C'Thun would be interesting to test out," Merrilia said. "That said it depends upon how many'bugs' are contained in the pre nerf variant and if these bugs were overly game breaking to allow for a kill in any way."
In the end, that the pre-nerf C'Thun encounter is as much a part of cheap classic gold wow as farming devilsaur leather, or fending off rogues in world PvP. It is part of the legend of the game, something never bested by gamers at the time. Every person I have asked said they would be considering taking on the battle, by the mega raiders, to an average joe.
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