Their fear is very valid

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Only improvements we'll likely see is the brand new engine improving shadows, shadows, colors, particle effects and PSO2 Meseta projecting them from the drapes. You can take a look how exactly applying better shadows and colours can enhance older equipment by checking ReShade screenshots. Collabs who have experienced their cosmetics removed still have their resources exist on the sport so those will probably still be available for jp players. Only improvements we'll probably see is the new engine improving shadows, shadows, colors, particle effects and casting them from the outfits. You may have a look how just applying better shadows and colors can enhance older equipment by checking ReShade screenshots.

Not actually play PSO2SEA but I did play with a great deal of games in SEA release. Maintaining service by means of a localizer (distributor), however, backslash of the distributor have the ability to alter the game itself or ramble afar from the initial maintaining plan from mom firm (in this case SEGA). Many games come and go only due to bad maintaining and being exploited. With Sream being something since quite a while (really steam gradually became a very important thing in around PSO2SEA launch, the growth of MOBA such as Dota2 and LoL was something ), many problems of localizer were turned out, including manipulating worth (PSO2, when enemy dealt more dmg and suppose to be) to unfair monetization (several, including Garena in exchanging RP speed in local monies, and for PSO2 was costume items and unite outfit). All of it are a sort of handling and maintening the sport. Frankly, not much match stayed over 5-7 years with such absence of honesty and non transparency of this localizers, and their strategy then (at least in my state ) was kind of instant-ramen of purchasing permit, using it in couple years for fast buck then losing it. There are a few poblishers/localizers did really good job, especially Mihoyo or even YoStar, but that's for mobile market and that is sort of afterwards with higher standard when gamers started caring about transparency and such.

Their fear is very valid, of contents being shifted too much like oriental (SEA) launch, but he does need to observe why why it failed in a wider view, not simply only PSO2's instance. "We noticed a lot of cheap meseta pso2 players say they've been waiting eight long years with this launch. [laughs] We were very happy about that."

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