Virtual Reality in Gaming Market 2021 Size, Share, Segmentation, Top Leaders and Regional Forecast 2027

0
0

Summary

A New Market Study, titled “Virtual Reality in Gaming Market Upcoming Trends, Growth Drivers and Challenges” has been featured on Market Research Future.

Market Analysis

The virtual reality (VR) in gaming market size is predicted to touch USD 14.6 billion at a 30.5% CAGR between 2017- 2023 states the recent Market Research Future (MRFR) analysis. Virtual reality or VR gaming, simply put, is the use of a 3-D realistic simulation environment in computer games. VR will serve as a game-changer in the gaming industry, thereby enhancing the gaming experience.

Various factors are propelling the virtual reality in gaming market share. As per the current MRFR report, such factors include the availability of such gadgets at pocket-friendly prices, increased penetration of advanced gaming gadgets, growing demand for latest simulated features in such games, and rising popularity of virtual reality technology in gaming especially among youngsters in developing and developed regions.

On the contrary, lack of standout content, lack of awareness of this technology in games, the high price of virtual reality gaming, spatial discomfort, and a minor decline in the sales of VR gaming accessories and devices overall during the COVID-19 pandemic may limit the global virtual reality gaming market growth during the forecast period. Besides, the increasing risk of mental and physical ailments due to prolonged use of VR gaming devices are also impacting the virtual reality in gaming market growth.

Market Segmentation

The MRFR provides an inclusive segmental analysis of the global virtual reality gaming market based on hardware & software compatibility.

By hardware, the global virtual reality in gaming market is segmented into headsets, gloves, glasses, devices, and others.

By software compatibility, the global virtual reality in gaming market is segmented into consoles, tablets, box PC, casual web games, smartphones, MMOs, and others. Of these, the consoles segment will dominate the market over the forecast period.

Request a Free Sample Report @ https://www.marketresearchfuture.com/sample_request/2967

Regional Analysis

Based on region, the virtual reality in gaming market report covers the recent trends and growth opportunities across North America, the Asia Pacific (APAC), Europe, & the Rest of the World (RoW). Of these, North America is predicted to lead the market over the forecast period. The growing use of gaming devices that are technologically advanced for their accessibility at pocket-friendly prices, burgeoning demand for such devices with new advanced features, and increased popularity among the young population are adding to the global virtual reality in gaming market growth in the region.

The virtual reality (VR) in gaming market in the APAC region is predicted to grow at a fast pace over the forecast period. Introduction of new virtual reality gadgets and games, the rising popularity of virtual reality, easy accessibility of pocket-friendly advanced gaming devices, and rising penetration of smart gadgets, especially in developing economies, are adding to the virtual reality in gaming market growth in the region.

The virtual reality in gaming market in Europe is predicted to have healthy growth over the forecast period. Rising investments in the domain coupled with Germany being the hub for gaming experiencing a surge in escape rooms, free-roam, and VR gaming arcades are adding to the global virtual reality in gaming industry growth in the region.

The virtual reality (VR) in gaming market in the RoW is predicted to have sound growth over the forecast period. Substantial gamer-base, growing console games, rising crowd-funding, and the growing number of start-ups in the virtual reality space is adding to the global virtual reality (VR) in gaming market growth in the region.

Key Players

Leading players profiled in the global virtual reality in gaming market report include VirZOOM, Inc (U.S.), LEAP MOTION, INC. (U.S.), ZEISS International (Germany), Sony Corporation (Japan), SAMSUNG (South Korea), Kaneva (U.S.), Oculus VR, LLC (U.S.), HTC Corporation (Taiwan), Newzoo (Netheralnds), Google (U.S.), and Electronic Arts Inc (U.S.).

TABLE OF CONTENTS

1 Market Introduction
1.1 Introduction
1.2 Scope Of Study
1.2.1 Research Objective
1.2.2 Assumptions
1.2.3 Limitations
1.3 Market Structure

2 Research Methodology
2.1 Research Network
2.2 Primary Research
2.3 Secondary Research
2.4 Forecast Model
2.4.1 Market Data Collection, Analysis & Forecast
2.4.2 Market Size Estimation

7 Competitive Analysis
7.1 Market Share Analysis
7.2 Company Profiles
7.2.1 Electronic Arts Inc (U.S.)
7.2.2 Google (U.S.)
7.2.3 Htc Corporation (Taiwan)
7.2.4 Oculus Vr, Llc (U.S.)
7.2.5 Newzoo (Netheralnds)
7.2.6 Samsung (South Korea)
7.2.7 Sony Corporation (Japan)
7.2.8 Zeiss International (Germany)
7.2.9 Leap Motion, Inc. (U.S.)
7.2.10 Virzoom, Inc (U.S.)
7.2.11 Kaneva (U.S.)
7.2.12 Others

Complete Report Details @ https://www.marketresearchfuture.com/reports/virtual-reality-gaming-market-2967

About Market Research Future:
Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client.

Contact
Market Research Future
Office No. 528, Amanora Chambers
Magarpatta Road, Hadapsar,
Pune - 411028
Maharashtra, India
+1 646 845 9312
Email: sales@marketresearchfuture.com

Pesquisar
Categorias
Leia Mais
Outro
인증받은 김치 달인 각잡고 만든 김치 감칠맛 인증 김치 맛집인증 김장김치 ○ Medical Health Insurance For Your Household, Suggestions For The Greatest Choices.
■ 찌개, 볶음밥, 전의 재료로도 활용되는 김치  추운 북쪽지방에서는 김치를 싱겁게 먹고, 국물이 많으며, 고춧가루를 적게 사용해 맛이 담백하다. 또 모양은...
Por Malik Busk 2021-09-18 08:40:45 0 0
Outro
Adaptive Optics Market COVID – 19 Outbreak, Market Overview, Applications Analysis and Key Players Forecast to 2027
Market overview The global adaptive optics market 2020 was valued at USD 215.7 million...
Por Shweta Raj 2021-08-18 13:48:52 0 0
Fitness
What Is The Green CBD Gummies United Kingdom Price?
Green CBD Gummies United Kingdom:The plants are harvested carefully. This is followed by the...
Por Green Gummiessuk 2021-06-05 11:00:07 0 0
Outro
Jak Rozwiązać Umowę Najmu?
Na razie na liście z przepisem lotów nie odnalazłyśmy się popularnie turystycznie...
Por Odwolania Wypowiedzenia 2021-09-19 17:58:16 0 0
Outro
ISO 9001 internal auditor training: Is it for me?
ISO 9001 Certification in Qatar Since the inner audit is one in every of the foremost vital tools...
Por Aruna Certvalue 2021-05-11 05:16:49 0 0