Can't Let Go Is A Fast-Paced Thrill-Ride From Beginning To End
Jumper is a level that enjoys experimenting with the upside-down concept. Half of the level is totally turned over, which makes even the most basic leaps seem a lot more nerve-wracking than they would otherwise. It is also highly Geometry Dash rapid and sensitive, which ensures that there are never any glitches in which the player's cube may die abruptly due to a glitch. The way the track flows into its flipped and normal form is likewise extremely quick and responsive.
Can't Let Go is one of the very first stages in the game that players will experience. Despite the fact that it moves at an extremely rapid rate, it still manages to have a pretty consistent level of difficulty throughout the whole of the game. This makes it an excellent choice for players who are learning the game at a more advanced level. Can't Let Go is the level that many players attribute to being the one that helped them better themselves at the game. This is due to the fact that it never gives the impression that it is throwing an unnecessary task at the player.
Rather, the floating platforms and boost leaps are all purposely set far enough away from the edge of the screen so that players can respond to them in time. This allows players to quickly learn the level and prepares them for the remainder of the game while also enabling them to have a better experience overall. There is also a stretch of the level that is entirely dark, which not only radically alters the appearance of the stage but also serves as a last test for the player to determine whether or not they are truly prepared to complete the stage and go on to the next level of the game.
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