I am using different MMOs compared points to wrap my mind around it, but I may just be babbling at this stage.
Wonder if they will have something similar to people, or perhaps something like the spouse machine in PSU.I believe it was mentioned somewhere that mags do exist in NGS, however they do not function the same functionality as PSO2. You will notice they don't define that mags no longer exist, just that the extra mag tickets of PSO2 won't confer the exact same advantages in NGS (suggesting they will still do some thing ). I believe Mags are most likely going to be an elective to be revealed on NGS, in that I trust that Mags are perhaps like a Cortana AI or some Destiny Guide miniature bot thingy likely that might choose to look out of nowhere or can be observable at all times. If they are able to innovate Mag or maybe create Mag something more safer to invest points in unlike present PSO2 Mag feeding, it is going to be nice. I can envision the Mag might just be just like a means for broadcasts out of the navigator (or other characters) into the participant and as a result a sort of decorative role of that.
If we did have interactive things in the environment I can definitely imagine the Mag could just be a floating backpack of types that would conveniently maintain our inventory if it had been observable in gameplay. Although Mags within PSO2: NGS do not impact your stats or aid you in conflict, Evolution Device data from PSO2 will carry over. It might be then they will be accessories or something, similar to how the Marron balloons just float near you.
Regardless of head parts option chosen, arm, body, leg components from the PSO2 and PSO2:NGS are available to Phantasy Star Online 2 Meseta equip. Nonetheless, arm, body, and leg components from PSO2 and PSO2:NGS can't be equipped together in the same time.Correct. CASTS cannot mix and match new and old pieces. You cannot mix and match base/outerwear involving old and new. Unfortunate but somewhat clear. More unfortunate for CASTs where they have a limited choice of components and rely on blending and matching for uniqueness.
We are pleased to announce that we've received a lot of positive responses and questions about PHANTASY STAR ONLINE 2 NEW GENESIS. IMO the port is in this weird state where yeah it is pretty dang bad and almost no one likes it, but we've learned to cope with it. Manage it. If it gets at least a close total revamp (which it can get, if it will get any advancement ) then we'll have to re-learn almost evening about it which will probably loose some specialists and buyouts. For those individuals who worry about not mixing or matching fashion items, they'll nevertheless be left through the brand new en
Wonder if they will have something similar to people, or perhaps something like the spouse machine in PSU.I believe it was mentioned somewhere that mags do exist in NGS, however they do not function the same functionality as PSO2. You will notice they don't define that mags no longer exist, just that the extra mag tickets of PSO2 won't confer the exact same advantages in NGS (suggesting they will still do some thing ). I believe Mags are most likely going to be an elective to be revealed on NGS, in that I trust that Mags are perhaps like a Cortana AI or some Destiny Guide miniature bot thingy likely that might choose to look out of nowhere or can be observable at all times. If they are able to innovate Mag or maybe create Mag something more safer to invest points in unlike present PSO2 Mag feeding, it is going to be nice. I can envision the Mag might just be just like a means for broadcasts out of the navigator (or other characters) into the participant and as a result a sort of decorative role of that.
If we did have interactive things in the environment I can definitely imagine the Mag could just be a floating backpack of types that would conveniently maintain our inventory if it had been observable in gameplay. Although Mags within PSO2: NGS do not impact your stats or aid you in conflict, Evolution Device data from PSO2 will carry over. It might be then they will be accessories or something, similar to how the Marron balloons just float near you.
Regardless of head parts option chosen, arm, body, leg components from the PSO2 and PSO2:NGS are available to equip. Nonetheless, arm, body, and leg components from PSO2 and PSO2:NGS can't be equipped together in the same time.Correct. CASTS cannot mix and match new and old pieces. You cannot mix and match base/outerwear involving old and new. Unfortunate but somewhat clear. More unfortunate for CASTs where they have a limited choice of components and rely on blending and matching for uniqueness.
We are pleased to announce that we've received a lot of positive responses and questions about PHANTASY STAR ONLINE 2 NEW GENESIS. IMO the port is in this weird state where yeah it is pretty dang bad and almost no one likes it, but we've learned to cope with it. Manage it. If it gets at least a close total revamp (which it can get, if it will get any advancement ) then we'll have to re-learn almost evening about it which will probably loose some specialists and buyouts. For those individuals who worry about not mixing or cheap PSO2 Meseta matching fashion items, they'll nevertheless be left through the brand new engine and they will look totally fine (better than present PSO2 graphics, but worse than NGS costumes) during regular gameplay.
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