Summoning levels: 52 - Terrorbird, retains 12 items (min. lvl imo). 68 - Bunyip, the very first healing recognizable worth with RuneScape gold, heals 2hp/15sec I understand it does not seem like much but it adds up). 69 - Fruit bat, create veggies to heal yourself. 79 - Titans, Really excellent quadrant, corrects 8hp per scroll + 12.5% def boost. 88 - Unicorn, would HIGHLY recommend you do this if you wish to stay at gwd for long times in a team/trio/duo/solo, heals 15%hp per scroll.

For kbd, avainsies you'd do nice tanking them with b2p tabs but I will get a minute of 65 range first (70-75+ perfered) Barrows you would be in a position to do today should you maged (Ice charms from ancients are extremely great ) For Kalphite queen you need to use a godsword/full veracs if melee-d and in a duo atleast. GWD, unless you maxed your stats (especially 88summoning for unicorn) you would require a small team to defeat the bosses more than once or twice a trip. If you havn't been to gwd before then I would advise that you go in a mass-produced untill you get the hang of it. Heres the link into Sals GWD cs mass they do two excursions every Saturday/Sunday (depending on your timezone). Good Luck.

Dragons are my primary source of income for the past couple of weeks because I have started playing . I am sick of these, therefore I'm going to take a visit GWD. The majority of my money will my skills, so I'm not spending a great deal of money. My range is 71. Defence will probably be 70 (currently 69) from the time I go. Prayer is 50. Is that a decent set up for what I wish to do? Otherwise, what should I substitute? Thank you Beforehand.

Could I kill the Zamorak Wizards, Saradomin wizards and dual agents? Also, what equipment should I bring? ( I will possibly range or melee him) What strategies should I use to kill him? Eventually, are Level 3 scrolls worth it? Personally if I were you I would use reddish d'hide armour, decent melee and good mage defence. You are going to want anti toxin, even drinking it just before you commence battle with all the Saradomin Wizards is a good idea since they toxin very readily, and if you forget to flip on protect from melee it's extremely important you have it when you originally get poisoned.

Anyways, doing this, and bringing good food, you need to be safe from the wizards. For the dual agent, shield from melee and you won't have an issue. Also, the double agent is weak to stab strikes, and so that is where you definitely want to use your dagger. Finally, I would say Level 3 clues are worth it. They're not just rags to wealth, unless you're exceptionally fortunate, however for cheap RS gold the time they take they are normally a nice little reward, plus they are far more fun than just grinding abilities.