The latest changes to the path of exile!
After the "Path of Exile" alliance update, we have started to see some very interesting skills. Here are some larger content.
The mission of Harvest League is to get seeds from the map, plant seeds and grow your own monsters. In the trailer, you will click a group of pods on the map to kill the surrounding monsters and open-and collect POE Currency.
After you have a few seeds, you can take them to a new NPC and head to the "Holy Grove". When you are ready, you can choose to germinate seeds, which will produce monsters to kill. These monsters will power nearby machines so you can make recipes in them. The machine system seems to be quite complex, allowing you to transport fuel from one machine to another via cables. As the release approaches, we will learn more about how it works.
The biggest advantage of this mechanism is that it makes it easier for most players to make handicrafts. This does not mean pushing items to new levels of madness like other alliances such as Synthesis, but to give ordinary players more opportunities to use higher-level equipment. It's also completely in the game, so you don't have to go to external resources to understand the system as in Bestiary and Synthesis. Its purpose is to improve the game without destroying it. From what we have seen so far, it seems to have reached a good balance.
Brand skills have changed a lot. The current brand quickly returned to the original position after the target disappeared, and the current brand recall did not refresh the duration of the brand, which means that the Master is notorious. However, there are three new brands and one new brand support to make up. The Arcanist brand will POE Currency Buy every time it is activated. Wow it's crazy.
After the hard work brand is removed from the target, it will explode and cause huge damage. Wintertide will cause cold damage to attached targets over time. The longer the attachment time, the greater the damage.
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