All of this means that my game ideas are mostly ineffective. Take my idea of OSRS gold adapting 40-40 home to RS to play in a place like the town centre of Varrock. I'll need an objective for my runners to reach and a method for my defenders to catch the runners and I need some way to make my defenders' job manageable - they'll be outnumbered and need to be given an advantage. I also require a way to keep the game transparent to ensure there's no cheating scores are announced and there is no doubt that they will be reliable announcements about catch. Which of these are I able to do? Not a lot.

Some suggestions. First, let's create a tagger with clan functions. This could be some type of melee weapon or ranged weapon slot that will notify the clan when the person who was hit is taken. The tagger may even be allowed to hit anyone in the clan within a certain limit.

Second, some kind of shield that is invisibility. "But what What? This would be extremely annoying I'd be irritated by all the invisible noobs. You're screaming, but I thought of that - this will only make you invisible (and take away the dot) to the members of your clan, and only for non-PvP environment. This one is technically challenging.

Thirdly, it is necessary to upgrade the running boots to ensure they can be worn in conjunction the hiders' ring movement can either be completely disabled or slowed down to walk-only by a man who is equipped with an a gun for cheap RuneScape gold starters. Movement can be re-established by removing the boots, however, a notice will be sent through your clan.

Fourthly (is that an actual word? Marker plants should be easily taggable and utilized with your ticker in order to track how many plants you've been tagged. Makes treasure hunts and other games much easier to play.