Advantages (2) Need courteous people. There would be the possibility one could run into and RuneScape gold pick up all the marked items on the ground, ruining Air Running for everyone else (hopefully the person who did that won't). (3) Noted stuff that has been placed on the ground for too long minutes may disappear. Another option is for the Runecrafter, to grab the noted stuff within a couple of minutes to ensure it doesn't disappear and then drop it back.

Again, I haven't worked out all the details... Do you enjoy the idea that Air Running can be done without being stopped by the trade limit? Do you have any useful suggestions to make the idea work?

What Runescape "thing" is what has made your Runescape experience one of the most enjoyable (F2P only). Let's begin with the Magic level 37. Teleporting to Falador (magic-level 37), Lumbridge and Varrock is possible (magic-level 33), (and vice versa). Teleportation is one of my most favorite things Jagex ever did in their game.

What F2P thing in Runescpe has helped you play better? Grand Exchange (Buy/sell) is another instance. Guild. Rest feature. Jagex has done a fantastic job in this. It was extremely long to wait for run energy recharge when you had reached zero run energy. For the Lumbridge/Draynor diaries, it was a great incentive to reach zero run energy.

I wanted the 50% run energy boost it provided. It was incredible to receive that one-run energy boost every day when I reached Lumdridge Explorer's level 1. When I got the Lumbridge Explorer ring level 2/3 I was thrilled to be able to run boost two/three times a day (that felt like such a long time ago). Oh how I wish that I had started Runescape before the Rest Feature was available. I began playing Runescape in December 2008 (with an internet connection that was high-speed) and haven't had any issues since the time I started. Since then, I've experienced lag a few times each. A few instances, the lag would turn into cheap RS gold complete freeze, and then auto-log-out.