I recall back at the glory days of Runescape in RuneScape Gold both F2P and membership we'd have the option to Right Click the Run Toggle and rest, and you'd sit down on the road and start regaining energy quicker.This would be beneficial for most players so we can re-add bards into OSRS and sit along with other players to listen to your jams while moving about our questing and herb operates. I believe re-adding rest could only be beneficial and help out both F2P and Member players since F2P can now finish some quests quicker and not have to worry about maxing out Magic for TPs if it is quite expensive for these, while member players may not benefit up to F2P but maybe some players won't always use POH/Clan Wars to get run energy restore.

What rest was in Runescape (removed from runescape wiki): Rush is a feature which enables the player to regenerate lost energy in a higher pace by laying on the floor. It was released on 9 June 2009. Players may right-click the run button next to the minimap and select"Rush" in the menu. By default, resting players sit down in a relaxed posture; switching between two possible sitting places (three for female characters). While in this position life and power factors will regenerate far quicker. At level 1 Agility, operate energy will regenerate at 2.8 points per second when resting compared to 0.44 points each minute when not. Life points are also recovered.

Resting doesn't gain in the Rapid Heal aging, more life points every 6 minutes. Each level of Agility will reduce the time needed to regenerate energy up. (A player with 70 agility will recharge his energy in just 1 minute and 47 seconds. Compare an Agility Player 90, he will regenerate in only 1 minute and 27 seconds).

Or we could use super energy and stamina potions since they fill the need youre describing and already exist.Its not like theyre that expensive and sure its a little bit of a grind to get the ironman, but thats kinda the point no? Genuinely curious as to why poeple seem to think energies and stam potions are a to be shifted. On the notice of run regen, on enhancing how it climbs with Agility thoughts? The climbing makes the first couple of levels mutually beneficial (i.e. 50% decrease by level 50) together with the later half of this skill kind of useless (i.e. just 66% decrease by 99).

On a similar note, I do think there could be space for more options. 1 idea that could function is adding increased run regen to the Dream spell or adding a"Rush" spell allow for faster run regen when stationary. It would have a price tag, item, and level req instead of being a attribute. I could see a few areas where players might cast a spell a sit for a bit than bring a bunch of potions or operate to Buy RuneScape 2007 Gold restore pools.